![]() The space environment, for all its triumph, is essentially laid out on a 2D plane, which simplifies the space map but is a little jarring. ![]() They would have been better left as text only conversations, if they were included at all. The plot is generally done well, but some of the unnecessary side conversations that you can have with random NPC's in bars are abysmally awful. The voice acting ranges from decent to awful. There are critiques that one can levy at the game. Dogfights in this game are often frantic affairs, requiring on to constantly be turning, firing afterburners, ejecting countermeasures and seeker mines, and managing your weapons' energy consumption as you fight. I generally found that, whenever enemy ships were about, it was important to avoid a straight flight path, and so it was far more important to control the ship than to control weapons separate from flight. Alternatively, you can take total full control of your ship (the ship will follow your cursor). While in this mode, your main guns will pivot about to fire upon anything in front of your craft (tracking your cursor), or you can jump back to your turret and defend your rear. You can play in an "autopilot" mode, where you select a destination in your nav computer, and your ship will pilot you there by the most efficient combination of jump gates and travel through open space. ![]() Unlike other games that relied on a joystick, Freelancer is mouse driven, and it works great. I found it to be a very natural game to control. The core of the game is its space combat simulator. This RPG-style progression provides a tangible sense of advancement in the game when you upgrade to a new ship, the impacts on your effectiveness are palpable. There are at least three more classes of starships that I can purchase (not to mention weapon and shield upgrades), if I can amass enough credits and find the rare station that sells those elite items. Furthermore, I'm still only part of the way through the ship advancements. There must be at least 50 systems in this world, and while I spent a good week exploring after finishing the story, I know there was much more to see. Upon completing the main plot, the entire galaxy is open to you. I usually found that by the time I'd finished exploring a particular region, the plot was ready for me once again. Nevertheless, this rarely gets old, because the game's plot moves you from system to system. In most cases, you can dock with these installations, trade goods, repair your ship, get new missions, and then set off for your next destination. During a good chunk of the plot, you only have access to a few systems at a time, each of which might contain a couple of planets, along with 4-5 other space stations, battleships, etc.
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